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Once, we created the ultimate space adventure crew for Meta

Years ago, Meta bet big on augmented reality with Meta Spark, and at SweetRush we worked on a project that included e-learning courses, explainer videos and interactive games starring a space crew sailing through the universe in search of adventure and scientific discoveries.


Early vector version of a character from a space crew designed for an interactive Meta game: a young explorer with voluminous curly hair and a yellow t-shirt with a badge points confidently into the distance, one foot on a grey rock and binoculars hanging at the hip. Beside them, a small white robot with a smiling screen face and an antenna rolls forward on a single wheel, propelled by a rocket flame. Illustration by Alejandro Milà.

Sketching our way to the crew

Every character starts on paper. Well, on my iPad screen, using Procreate. We were asked for diverse, positive and imaginative characters.

These are the sketches that made it through the filter, out of the dozens we produced. At this stage, variety was what mattered. A crew this diverse needs strong silhouettes so you can tell who is who at a glance, even at a small size inside a game interface. As in every project, the characters changed quite a lot once we landed them in Illustrator.



From Procreate pencil to Illustrator vector

The sketches were a hit with the Meta team, and at first many of the vector illustrations looked a lot like them. But then many characters changed in size, gender and ethnicity.

All of them wear the Meta Spark badge, united by a common space mission. The color palette may look limited, but by combining it with whites, blacks and greys we made it feel much richer.


Character design lineup for an interactive Meta game, drawn in a flat vector style, showing a team of space explorers standing on a pale grey alien landscape under two small suns. From left to right: a hulking blue alien with tusks and a fierce scowl leaning on a rock, a bearded scientist in glasses and a white lab coat holding a test tube, a woman with long curly hair and a blue cape striking a superhero pose with her hands on her hips, a boy in a red shirt pointing ahead with binoculars at his side, a giant friendly white robot raising one arm behind him, and a woman with short red hair and goggles holding a clipboard, with a wrench on her belt. They all wear matching circular badges. Illustration by Alejandro Milà.

Why character design matters in games

In this interactive experience, the characters told the story before a single line of dialogue appeared.

A good cast does more than carry the company’s message: it builds the brand, conveys the company’s personality, creates a more relaxed learning environment and makes the message easier to digest and more memorable for the audience.


Pencil sketches of space crew character concepts on a cream background: caped heroes, a wind-swept explorer, a tusked alien, an engineer, a boy with a small robot, a one-wheeled robot and an astronaut taking notes beside alien plants.

If you’re looking for character design for a game, an app or a brand, send us an email with a few lines about your project. We’d be more than happy to chat and make great things together.

Illustration and character design by Alejandro Milà.

 
 
 

One of the most beautiful projects of 2025 was illustrating my first children's book. Mónica Ventura and María Fernanda Montero, psychologists specialized in art therapy, wrote a lovely story so the little ones can enjoy, understand, and manage their emotions in the best possible way.


Here are a few fragments from the book where emotions are beautifully reflected through art supplies:


· A little pot of black Chinese ink representing anger

· A squeezed tube of pale blue gouache representing sadness

· A pot of glue that binds and fixes beautiful things, representing gratitude


The book is having great success, and they just launched the hardcover version, much more pleasant and practical for young children.


For now, it's available in Spanish, and you can find it worldwide at:


Amazon España: https://amzn.eu/d/3YDfCtU


Very proud and grateful to have been part of this special project


❤️

Mente a Color – A Children's Book for Managing Emotions by Alejandro Milà

 
 
 

In 2013, I had the great fortune of attending a conference by Oliviero Toscani at FID in Costa Rica. My mother and I were always huge admirers of Benetton’s fashion, largely because of the advertising campaigns Oliviero Toscani created in the 80s. 


One thing he said that really stuck with me was that he loved making portraits of everyone he met because he believed there is no ugly human being in the world.


And I think it marked me deeply because I identified so much with the master: I’m deeply interested in people’s faces and how I can get close to them by drawing the faces I see — sometimes without them even noticing.

Character design by Alejandro Milà
Character design by Alejandro Milà
Character design by Alejandro Milà

3 characters by Alejandro Milà

 
 
 

​Transform your ideas into unforgettable visuals.

 

At Alejandro Milà Studio, we specialize in bringing your vision to life through unique illustrations and animations.

 

From custom eLearning courses and explainer videos to refined brand designs and visual storytelling, we provide tailored solutions that captivate and engage.

 

Let’s collaborate to make your content memorable.

​

Book your call to learn more about your project.

 

After the consultation, I'll provide you with a clear plan of action.

Bringing your imagination to life.

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© 2026 - Alejandro Milà

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